

The parkour is the best looking and most fluid of the series (when it works). It has a level of technological ambition Ubisoft has yet to match. There is no denying that the game has its good merits. “ Assassin’s Creed Unity” has the legendary status of being the one game that hurt the brand significantly upon release. Without further ado, here’s the ranking of the Assassin’s Creed franchise up to date!

The ranking is determined by both franchise impact and how the games fare in the year 2022 through a recent replay. To commemorate the 15th Anniversary of the franchise, here is a current ranking of the 12 mainline titles (portable and mobile spinoffs excluded) celebrating the best and worst of this ongoing franchise. For better or worse, it helped usher in the open world era we live in, providing a formula template for many other open world games to follow. A potential the subsequent sequels eventually realized.ġ5 years later, and 12 mainline titles and a diverse array of spinoffs released, the “ Assassin’s Creed” franchise is Ubisoft’s most successful franchise still ongoing.

However, there was no denying the potential and ambition on display. Leveraging the current technology of the time, it was the kind of ambitious game that’d scream, “This is next-gen!” Some questionable design decisions and repetitive gameplay held the first game back from true greatness.

How to forget the peaks of finishing the fight on “ Halo 3.” The kindly twists of “ Bioshock.” The multiplayer revolution of “ Call of Duty 4: Modern Warfare.” Uncovering Sir Francis Drake’s treasure in “ Uncharted: Drake’s Fortune.” Adventuring through the galaxy spanning adventures of “ Super Mario Galaxy.” Saving humanity of impending extinction with “ Mass Effect.” More importantly, the time hopping assassinations of secret society members during the Crusades of the Holy Land in “ Assassin’s Creed.”īack in this legendary period of time, no other new franchise looked as alluring and intriguing as “ Assassin’s Creed.” Here was a new game from Ubisoft (the makers of franchises like Tom Clancy’s Splinter Cell and Prince of Persia), introducing a new breed of “pseudo stealth-action” in a time period rarely seen in games. 15 years later, one can trace back to this specific moment in time to witness both the peak of many longtime franchises and the birth of many generational defining classics. The Fall/Holiday of 2007 will go down in history as one of the greatest gaming periods ever.
